explaining what the problem is and some features of the problem, such as what need is associated with the problem, who has the problem and why
describing, using drawings, pictures and text, the sequence of steps and decisions in a solution, for example to show the order of events in a game and the decisions that a player must make
experimenting with different ways of describing a set of instructions, for example writing two versions of the same simple set of instructions for a programmable robotic device
explaining to others how to follow technical instructions, for example how to capture and download images from a mobile device
defining and describing the sequence of steps needed to incorporate multiple types of data in a solution, for example sequencing the steps in selecting and downloading images and audio to create a book trailer