creating media artworks that reflect a refined understanding of how lenses, exposure and aperture work in photography and applying this knowledge in different lighting conditions
creating and editing a soundscape for a specific audience and intention and creating their own Foley tracks to evoke a response in an intended audience
refining use of software to create the layout for a magazine and selecting which fonts, colours, titles, photographs and articles are to be used, depending on the magazine’s genre, style and audience
creating fan remixes of popular video games to introduce the games to new audiences or creating mashups of existing media to comment on issues for different audiences
Considering viewpoints – societies and cultures: For example – What social or cultural issue can I represent in my computer game?
creating media artworks in a particular genre that intend to meet or manipulate the expectations of an audience.