designing the user interface of a solution using a range of design tools, for example using a storyboard to explain the stages of a game, and wire-frames and mock-ups to describe the appearance of a solution
identifying features that make an effective game, such as storyline, goal, reward, gameplay and environment
identifying similar digital systems and their user interfaces, assessing whether user interface elements can be re-used
presenting and comparing alternative designs to a solution for a problem, for example presenting alternative design mock-ups to the class
applying the principles and elements of design to a series of solutions to evaluate the success of each solution to hold the viewer’s attention, for example identifying which colour combinations or framing of visual elements keep different audiences engaged with on-screen activity