comparing and contrasting features of existing products to provide new ideas, for example exploring toys with several movable parts with the view to designing and making a simple puppet with one movable part
communicating design ideas by modelling, and producing and labelling two-dimensional drawings using a range of technologies to show different views (top view and side view), for example a new environment such as a cubby house or animal shelter
recording a judgement about design ideas with teacher guidance, for example expressing own likes and dislikes about a design idea
identifying one common testing method, and recording results, for example taste-testing comparisons of a food product and recording results in a digital form
describing how design ideas meet the needs of those who will use the solution